AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance on Unified Platform in Ecuador Q3 2024
Discover the performance trends of the top boxing games in Ecuador during Q3 2024, with insights on downloads, revenue, and active user metrics.
In the third quarter of 2024, the top boxing games on a unified platform in Ecuador showcased varying performance trends in terms of downloads, revenue, and weekly active users, according to data from Sensor Tower.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a notable increase in weekly downloads, peaking at around 5.5K in mid-September. Revenue for this game experienced a significant spike, reaching approximately $18 in the first week of September. The weekly active users also showed a positive trend, growing from 8.1K in early July to 11.2K by mid-September.
EA SPORTS™ UFC® Mobile 2 from Electronic Arts demonstrated a steady revenue stream, with a peak of around $38 in the second week of September. Downloads remained relatively stable throughout the quarter, with a slight dip towards the end, closing at 1.7K. The weekly active users initially increased, peaking at approximately 4.5K in early August before declining to 2.7K by the end of September.
Arm Wrestling Master by GOODROID, Inc. did not generate any revenue during this period. However, its downloads fluctuated, reaching a peak of 2.3K in late August. The weekly active users maintained a steady range, consistently hovering around 11K to 12K throughout the quarter.
Punchy Race: Run & Fight Game also from CASUAL AZUR GAMES showed a decrease in downloads over the quarter, starting at 2.3K and ending at 1.3K. Active users followed a downward trend, dropping from 7.6K in early July to 5.9K by the end of September.
Finally, Real Boxing 2 by Vivid Games S.A. experienced a consistent revenue pattern, with a peak of $49 in the second week of July. Downloads increased towards the end of the quarter, reaching 2.1K in the last week of September. The weekly active users showed a steady growth, climbing from 2.3K at the start of the quarter to 3.5K by the end.
For further insights and detailed data, visit Sensor Tower.